Posts Tagged ‘design’

Ludum Dare #30: Connected Worlds (Post Mortem)

Connected Worlds Oscar and I participated in our third game jam, Ludum Dare 30! The theme of the game jam was “connected worlds” and both of our entries were for the 48-hour competition. Once again, we had a blast! It was frantic and crazy and that’s part of the fun. We also learned a lot,… Read the Rest

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Ludum Dare #29: Beneath the Surface (Post Mortem)

My son (9 year old Oscar) and I participated in our second Ludum Dare Game Jam, #29, and it was, once again, a really rewarding and insightful experience. (Click here to read about our first game jam). As a refresher, the premise of the competition part of the Jam is to create a video game… Read the Rest

Ludum Dare 28: Bowerbird Quest (Post Mortem)

the Ludum Dare #28 game jam is over. it was an amazing time actually. surprisingly fun. the 48 hour constraint is just so awesome! (you can see the final entry here) i think the constraint appeals to me as a designer, where constraints seem to fuel the creativity, it seems to give me an obstacle… Read the Rest

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Rediscovering Flow

A few months ago I wrote a post about the major changes I was making to my life – ignited by a growing dissatisfaction with my business and bleeding into the rest of my reality. I wrote about rediscovering flow and realizing how hard it was to get into the flow with all the distractions,… Read the Rest

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